Hint for people who complains about not enough experience gains.
Look for ..\Data\Scripts\include\LevelUp.script file. Inside you'll find lines:
Quote:
if (GetPlayerQuestState() ~= TRUE) then
primaryCoeff = primaryCoeff * 0.1;
end;
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It means that you get only 10% of normal exp when you kill npc's outside the storyline. IMO it's not fair so you can disable these lines like this:
Quote:
--if (GetPlayerQuestState() ~= TRUE) then
--primaryCoeff = primaryCoeff * 0.1;
--end;
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or simply change 0.1 modifier to 1 so you'll get normal/base exp all the time.