It seems that ure right. But that's weird, cuz phantom is just a copy of the original troop, not a summoned unit.
"local power = math.floor((tonumber("0" .. text_dec(Logic.obj_par("spell_phantom","health"),l evel))+ math.floor(HInt()/3))*(1+tonumber(skill_power2("summonner",1)/100)))
As the code says, the phantom power is affected by the phantom level spell power itself and the summoner skill.
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