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Old 05-05-2010, 11:17 AM
StrongVodka StrongVodka is offline
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Join Date: May 2010
Posts: 6
Default Stop the rot - disabling body decay?

Hi,

I have found something to be terribly annoying, although it is supposed to be one of the best features for this game.
It's this: Lootable bodies. They disappear after a set amount of time.

In almost every situation, this is crap. Since they represent independent stashes of ammo and guns, having them disappear when you thought they'd be your lifesaver is just inacceptable.
Especially in missions where the objective is to hold your post for literally ever, having ammo accumulate from dead bodies is a must.
But if they disappear faster than - for example - a train gets loaded, then there is something seriously wrong(not just in terms of realism, but also gameplay).
I am aware this is an engine / performance related issue as much as it is censorship (hello Germany..funny how tanks get to stay, but corpses not, huh?), but I would really like to know if there is a body decay setting somewhere in a config I can adjust higher.
Running on 4 GB of RAM and with a Core i5 I have the feeeling I can shoulder some extra leftover models on my mission map..

I am not sure if someone already "modded" this out or what, but trying to find ANY kind of in-depth infor about MOW with google is worse than trying to find a needle in a haystack. About the only thing that turns up is rockpapershotgun articles, the battlemech mod and this forum.
A sad situation for a game that has more depth than many games with far more abuzz communities.

So. Can anyone help me stop the rot or give me a tip where to look or what term to search for inside of the zips?
How can I override the zip contents without rezipping?
I think with King's Bounty you could just add the single edited file to the "normal" directory "as if it were unzipped" and it would use that file instead of the .pak content or something...
And it seems the logic and structure here is similiar.
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