Quote:
Originally Posted by kingelvis
and how to turn cr8ed MAPS INTO MODS.
|
1. create folder ...Men of War\mods\
your_mod\
2. create file "mod.info" with following entry and save this file to ...Men of War/mods/
your_mod/
mod.info
Quote:
{mod
{name "your_mod"}
{desc "bla... bla ... bla"}
|
{name "
your_mod"} must be the same as y name from modfolder.
3. create folder ...Men of War\mods\
your_mod\resource\map\multi\
my_map\ and move all files (*.ply, *.net, *.mi ...) from your map into this folder. (for multiplayer maps)
y will dont find any "step-by-step" tutorial, because modding MoW is too complex. but y can change all files from game.
y will find all changeable files in ...Men of War\resource\
*.pak or ...Men of War\resource\entity\
*.pak
y can open all *.pak or *.pat files with WinRar or WinZip.
verry important: when y want change any file -> copy this file from *.pak file to y mod folder. (
never change any file in original *.pak files)
the folderstructure in y mod folder
must be the same as in *.pak file.
eg. ...\
resource\game.pak -> battle_zone.set in ...\
set\multiplayer\games ->
in y mod: ...Men of War\Mods\
your_mod\
resource\
set\multiplayer\games\battle_zone.set
eg. ...\
resource\entity\E1.pak -> ...\
-vehicle\cannon\d1 ->
in y mod: ...Men of War\Mods\
your_mod\
resource\entity\
-vehicle\cannon\d1
ps. when y want test/change anything with GEM editor (e.g. maps...) y must 1st activate y mod in gameoptions.