Thank you for your advice Wendigo.
Quote:
Originally Posted by Wendigo
- Get the first stone from the cave in Bolo. You don't need to fight any battles to acquire it. Simply kite the boss away from the chest. Turning in the stone gets you access to Paladins on Debir and they help a lot.
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I don't know that boss can be kited away... I stood real close and it didn't make a move. I'll try again.
Quote:
Originally Posted by Wendigo
- There's two quests on Rusty that don't require any fighting. The first one is the smuggler quest acquired in Scarlet; the second is the message in a bottle one from the pirate on the beach in Rusty. Both give you decent EXP at that stage of the game and thus much needed leadership.
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Yes, I already did them.
Quote:
Originally Posted by Wendigo
- Work on that trap medal and use your dragon to knock enemy stacks into traps. Traps can really work wonders in the early stages of a mage game.
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I can't seem to get that medal done (it's 0 in my Easy Paladin game, and I did use traps). Must the trap deal the killing blow?
Quote:
Originally Posted by Wendigo
- As soon as your leadership allows for the 50 pirates etc. quest on Rusty, do it, get the key for the orc cave and pick up the green dragon in there. Again, no fighting necessary.
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I tried to kite the boss away from the cave entrance, but not very successful - I entered and grabbed the dragon, and then ZigZag (that's his name right?) ambushed me when I went back out.
Quote:
Originally Posted by Wendigo
- Glory 3 is a waste of perfectly good runes in my opinion. Glory 1 is more than enough if you have a decent battle strategy and do the above as soon as possible. You might want to restart your game anyway; due to the whole random system, some games can be quite frustrating in the early stages with mobs that are tough to beat and few decent creatures to recruit.
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I found my spells unable to deal enough damage before the enemies deal too much damage to my troops... that's why I went for Glory 3 asap. I'll try to settle with Glory 1 and upgrade my spell skills earlier...
Quote:
Originally Posted by Wendigo
- Remember that Inquisitors can spam rage with their holy whatever ability. Use it and use that dragon as much as possible. As a mage you lack rage in the early part of the game, so don't improve the important dragon skills to the point where you can only use them every four rounds. 100 damage every round (plus knocking back stacks) beats 400 damage every 4 rounds.
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Indeed - I only upgraded the treasure finder skill, keeping the Dragon Kick at base rage cost. I only dig when it's 100% safe to do so.
I am still curious about how a mage can win with no loss, from start to end, on impossible... I may not be able to repeat this feat right away, but knowing it might help me to minimize my casualties.