Thread: Civilians?
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Old 04-28-2010, 12:12 PM
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zapatista zapatista is offline
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and for those that actually read threads like this to exchange information about oleg's upcoming masterpiece, just a few more clips of what Oleg actually DID say in the past about some of the new features we were discussing earlier in this same thread

1) further "bird" info bits oleg gave around the same time:
Quote:
Yes, we can't kill using weapon. However, with mid-air collison you'll get some damage of aircraft, but no blood of the bird. The bird will dissapears after such a collison

So, say, at list this one (bird) will play some additional gameplay role when you are flying near cliffs.

Currently we have only such concept for seagulls

The type of seagull selected as the main type distributed around the world. Say in English Channel or on the great rivers of Siberia - there is just very small changes in color.

So, if there will be third party modellers that will make add-ons with "Pacific Fighters" - then this seagull will be actual there as well.

In future I promise you'll see more surprises, unexpected in fligtsim smile
and

Quote:
Birds and the specific case - Seagulls over the cliffs - is a real problem of aviation. Why not to model it?
The bird's collission with aircraft happens many times per year.
Modern engines, say the new one for Sukhoi Superjet had a lot of tests for that case on a special stand.
And... you may fing a lot of photos in the internet about bird's collision with aircraft.
2) ...and when a poster commented on how good it was to get "AI animals/birds", oleg dropped the following hint about what else is around the corner
Quote:
Traffic on the farm "roads" or online? wink
Or traffic of famous busses in London? wink
and back to the masters voice on birds

Quote:
At the moment we have just one type of bird. And they are placed on a long distance from airfield.

In our docs we have more animals, birds. But we will model the most important currently that will go 100% in the final release. We have limits in time and I select the most important my or other developers ideas that really will play some role and not only for "WOW, they did it!" effect. The first - everything should play some role in a gameplay. Secondary - amount of types and subtypes... importance is definitely significant.

I think if the life of BoB(Sow) will be long enough, then due features of engine we may see many interesting things in flight sim, but not other genre of games.
my my, he said 100%, didnt he, DIDNT HE ! and he DOES hint/indicate seagulls will not be the only other "living creatures" we might eventually see in the sim

at the end of that same discussion thread a question was asked about other static or moving animals planned for BoB (such as cows in fields near airfields, and them scattering when a low flying aircraft approaches them), sadly the answer from saqson (oleg's side kick) said to this .... ( oleg himself did not comment further on it in that thread, which was at simhq BoB forum last year)

Quote:
Animals as static objects are not planned. If not dead, certainly.
so on the one hand we have oleg indicating we might gradually get other animals/birds/fish (?) after the seaguls, but saqson's answer is a little confusing in that context

i'd say info like that is rather encouraging and uplifting, it shows vision and planning, and a lot of scope for further development.

Last edited by zapatista; 04-28-2010 at 12:24 PM.
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