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Old 04-27-2010, 11:37 AM
Feuerfalke Feuerfalke is offline
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Join Date: Jan 2008
Location: Germany
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The problem with copy protections is, that they are software and even forced internet connection can be overcome (as seen with current UBI-CopyProtections).

So IMHO there are two logic consequences.

1. Build a game primarily for playing online, which may be ok for a shooter or MMO-game, but for a flightsim with many people playing only offline, it's a no-go.

2. Protect the game by physical means. Physical?
In the good old times, when game-manuals were still printed and included in the box, people thought twice about making a copy from a complex game, because it would cost them real money and personal effort to copy the necessary media as well. As silly as it may sound on first glance, this takes a LOT MORE effort than the few clicks for downloading and installing a crack and it's pretty cheap compared to copy protection software.


But in the end, DRMs like that crappy thing from UBI is not really aimed at pirates. As stated above, you cannot eliminate pirating by such means. If you see how limited installations and limiting to one account works, it's pretty clearly aimed at the numerous copies sold on ebay.
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