Quote:
Originally Posted by nearmiss
Flight sims are a different genre and shouldn't be viewed as down and dirty war games.
Blood and gore are available in enough games to satisfy blood lusts, so why would we want IL2 SOW turned into such?
I'd like to see more mud, crud, blown up stuff, bomb craters in action areas. I'd like to see airbases that were slosh mud, and experience some uncontrollable ground conditions.
I'd love weather changes on the fly for sure, but hearing people scream and seeing them blown to pieces... parts and blood everywhere doesn't really add to experience of this game genre.
We need something like the "Buttkicker" for those people that really want to experience the horror of war. Maybe instead of attaching a harmless vibrator to the seat of the player we should have a shocking device that mounts on your cranial extremity. Then when you get shot you get a healthy jolt of harmless, but adequate electricity. Continued shocks of course might result in messing your pants, but you would learn to commiserate with war victims over time.
When AI people are being blown to bits, that is the stuff for pre-teenagers We need something with real grit, if we want to get war like immersion.
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As a pilot of any aircraft you rarely see any gore anyhow, it's one of the things mentioned in a lot of interviews with veterans thankful for that(Machine vs Machine).
Also if you look at phyco logical effects after fights/wars for fighters pilots they are a lot less than compared to ground troops which have to see a lot of stuff up close in a DIFFERENT way.
So any gore or such would be both rather unrealistic and unnecessary.