Quote:
Originally Posted by Darkbluesky
I know that there is the problem of players "killing people" and that could give an undesirable/bad rating or bad reputation to the game, but I think it can be avoided very easily. Just put people/animals in game but make them not affected by weapons neither explosions.
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I'm curious where this concern of people going berserk and wacking bunch of civilians in game comes from?
If that's possible it takes a certain type of character or certain amount of boredom / frustration to do that. And meeting civilians on flight sim is quite rare compared to your average 'go crazy' titles like GTA.
Does the mere chance of being able to kill civilians actually enable possibility for bad ratings / bad publicity ? I very much doubt that and would like to see collateral damage as it realistically should be and I think we're pretty safe with that. I also don't have any issues with blood / bullet hits if such is decided to be modelled realistically.. that could be disabled with a setting or whatever to let the kiddies play too.