quick read of the article, nothing majorly new there in info, but good to see the intended release date confirmed
i dont mind an online check of some sort for online play, BUT it has to be possible to play coops etc on lan or local networks without obligation to be online (which from previous statements i think oleg has taken account of already) . and i'd like some safeguard that if the server-check thingy is broken/down on the 1C side, that it doesnt disrupt or block online play.
for ex on a private coop server all the way in australia (ie not a sanctioned no-cheat 1C certified server), does that server really need to depend on a permanent connection to a russian server for play ? that wouldnt make sense to me. i also should be able to play my own campaign on a pc at home without requiring a net connection, but again from previous statements it sounds like oleg allows for that.
oleg does need to have some anti piracy protection, i trust him to find a reasonable compromise that prevent the main piracy problem but doesnt end up being a major inconvenience for legitimate users and for them doesnt limit normal game use day to day (like the bad system RoF uses)
Last edited by zapatista; 04-27-2010 at 01:12 AM.
Reason: typo
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