Quote:
Originally Posted by Florio
It is possible to have a decoder (and maybe an encoder but not that nececary) for the filetype dynamic?
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Devs possess such a thing but don't want to share it with the community. Use filetype standard for now. Filetype modding will be fixed in the upcoming 1.12 patch (probably).
I've never tried modify fonts so I don't know which format is used. There are two folders named FONTS in SW3. Put your font there, change any GUI file to use it and you will see. With new french letters you will probably have to change tuv file too. It holds coordinates for each letter.