Thread: Random Contacts
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  #4  
Old 04-20-2010, 12:04 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Quote:
For higher purposes uncle Torrent can help you.
I own the game from Steam, just I do not have it installed.

Quote:
I don't want to be rude or something but if this script is supposed to work but you can't managed it to work - you don't understand all of it. The engine has been changed (SW2/SW3) so it can handle same functions different way (guess work only). Maybe it collides with other flights in the system. Try to make your own blank system and add part by part. I think SW2 will be really helpful.
I cannot see how SW2 will be useful when I never modded anything on it.

Quote:
Hmm... the whole problem just get me interested. One thing I've found - your inserted code has the same variables names as are used for TRADER_FLIGHT (near the end of this function). This may effect with no escort and even no trader flights. IMO you should avoid using the same variables names for different purposes in the same function.
Tried changing variable names, still does not work.

--EDIT--

*HEADDESK*

MY SCRIPT WAS WORKING THIS ENTIRE TIME.

http://img442.imageshack.us/img442/5411/starwolves8.jpg

I edited the Tug the player gets in the beginning to have 100000 Sensor length (basically, the whole map) and 0.2 Sensor resolution. I figured that would be enough to detect anything.

Nope. Had to change sensor resolution to 0.0 for it to properly detect the escorts spawning becide the random contacts.

Last edited by Nanaki; 04-20-2010 at 12:15 PM.
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