Quote:
Originally Posted by Skoshi Tiger
The problem is that if you include objects like that there will be a certain percentage of people that will target them out of preference. It would also lead to vartiey of tasteless video's and movie sequences.
I wonder if colateral damage statistics could be included in the mission debreifings? In civilian areas a population density could be included in the mission map and an estimated casualties could be calculated without the resource hungry 3d models. If a mission requires a pin-point attack on a target we could use it to fail the mission if colateral damage exceeds a set amount.
Cheers.
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easy tiger its just a game.