True, and unless you can't manage to kill escorts within 5 mins then it means that you're running away!
Either way, once the host ship is killed either the escorts win or they have to rabbit... 5 mins is more than enough to see if a conflict is going your way, however I wonder at a random variable being introduced that might call for convoy-specific faction re-enforcements.... somewhat like ternie's call for precursors but occurs on a random 1-10 chance of the convoy host despawning/destroyed?
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