Quote:
Originally Posted by Nanaki
If the mothership dies, the escort Fighters will stick around until after the battle is finished (no more enemies on the scanner), than jump out.
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Yes, that's tricky. SetAllDied function needs all flights to be called by name but you don't know which flight the escort will meet. Now the only idea is time trigger like about 5 mins after escorted ship died all remaining escort goes out. It should be more than enough to end the battle. Not really a solution but still better than instant despawn or infinite hanging in space.