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Old 04-18-2010, 12:28 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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Quote:
You probably tried "died" and "f_died" triggers so what about despawning them simple by trigger when they are near the gate (while before escorted object jump). just an idea.
My current thinking is taking it along the lines of, when the mothership jumps, it will return a 'True' condition to the triggers of the escorts, causing them to jump as well.

I have not written the script yet, though. I spent most of yesterday doing additional experiments with specials.script.

Quote:
What you really want them to do when the escorted ship is destroyed?
If the mothership dies, the escort Fighters will stick around until after the battle is finished (no more enemies on the scanner), than jump out.
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