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You probably tried "died" and "f_died" triggers so what about despawning them simple by trigger when they are near the gate (while before escorted object jump). just an idea.
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My current thinking is taking it along the lines of, when the mothership jumps, it will return a 'True' condition to the triggers of the escorts, causing them to jump as well.
I have not written the script yet, though. I spent most of yesterday doing additional experiments with specials.script.
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What you really want them to do when the escorted ship is destroyed?
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If the mothership dies, the escort Fighters will stick around until after the battle is finished (no more enemies on the scanner), than jump out.