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Old 04-18-2010, 02:36 AM
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Flyby Flyby is offline
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recalling how much a single core cpu bogged down with many parachutes in the air, and believing that there might be more than a few animated crew descending softly by chute in SoW gives me pause. I hope this feature can be turned off. Good for a few giggles and grins, and maybe a few wows, sure. But if Oleg is going to release a sim that, at full tilt (as some suspect) will bring even a modern gaming rig to it's knees, then wanting a downed crewman to wander about while the battle above still rages above just seems to scream single-digit frames. Maybe the unfortunate sot could steal an enemy plane and escape? How will this be implemented in single player or multiplayer for that matter and still render acceptable frames per second. Maybe better to just have the pilot run, duck and cover just like before in IL2. After all, everyone else will be too busy flying about to watch what happens to those who have already left the aerial arena. Why waste the cores, threads or cpu cycles getting animated figures to do this or that? Hey! Maybe if I were to get shot down that would be how my online and offline flight ended, if enabled? I mean I hit the silk online and I no longer can see what's going on with the rest of the mission. All I can see is what my avatar-pilot is doing. No outside views of other craft/players. Just me gathering my chute and trying to outrun Socialist-indoctrinated Rottweilers and there square-headed handlers. A whole new facet of the sim whereby the whole power of my gaming system is redirected to my pilot (as in an FP-Shooter) trying to get back to base. Of course I could just end the mission, and respawn for another go at the brutes.
Flyby out
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Last edited by Flyby; 04-18-2010 at 02:47 AM.
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