Units will attack targeted units IF THEY CAN. Fear will prevent that. Being outside of movement range will prevent that. Being unable to use a ranged attack because you are at melee with someone will prevent that.
Remember all these points:
1) Target only effects levels 2,3,4 creatures (depending on spell level)
2) Target only lasts 1,2,3 turns. That means casting a level 1 version on a creature, and then immediately moving it, will also immediately end the buff.
3) Only effects people that could make attacks against the target. As if their Player just clicked on the unit to attack it.
If you 'wait' with a unit, it will not tick down the durations on its buffs, meaning you can extend the duration of a target spell by having the unit it is on 'wait' until the end of the turn. Units will not use special abilities on the targeted unit if they can make a basic melee or ranged attack (Hyena's cannot use their auto crit ability).
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