Ship simulator ?
I don't think most understand what it would take to make ship simulator that would be required by users of an application like IL2-SOW. Just think about the penchant for detail, physics,modeling,etc. that are expected by our users.
Map areas would have to have topology for below and above water.
Getting in and out of harbors would require "Pilots", etc.
As it is the ships are mostly targets, which doesn't require anything close to what would be required for a deployable ship or fleet by users.
There are plenty of ship simulators already available, some are very sophisticated as well.
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I might enjoy a Killer Whale simulator, where I could go around and harass the water underworld in packs.
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