Quote:
Originally Posted by LukeFF
This is a flight simulator, not a ship simulator. 
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Sure it is, but it happens also to be the best air war simulator there is, with a good deal of ground and sea objects availability.
Giving some coordination to ground objects is somewhat difficult, but being capable of giving some pre programmed behavior to a fleet, like take evasive maneuvers or something like that, will really change the challenge of taking naval targets, and make much more interesting flying over sea battles on the sim.
I agree that piloting the ship is a bit more than reasonable right now. But the posibility to override the set WP on the .mis file with some kind of order to a fleet or a single ship, will really change the game a lot.
Those who like SEOW system will really apreciate the impact of such a possibility. They allready have poeple that enjoy playing the ground controller and else, so this is the kind of add that increases imersion. Nothing else.
Do you ever tried to hit a sheep that is taking evasive maneuvers? It is just possible to do it by arranging timing, but they are not true evasive maneuvers... worst... WP allow ships to make some very close moves that are faraway from reality. Even torpedo runs considered ship maneuverabilty to fire torpedos, affecting group tactics. A single plane hitting a ship with a single torpedo speaks very bad of the ship captain.