Quote:
Originally Posted by BB Shockwave
That's very good to know... this can make units like Fire Spiders or Royal Snakes even more powerfull!
|
I suppose, but I think the real killer is if you have a low damage unit, +1 increases the net damage by quite a lot, as pointed out in this thread already.
Example, Skeleton Archer does 2.5 dmg avg per unit. 2.5 -> 3.5 is about (3.5-2.5)/2.5 % gain or 40% gain in damage.
So given the same enemy target, if you deal 1000 damage, throw on the fire whip, and you do 1400 damage now. Throw on the dagger on TOP of that, you will do (4.5-2.5)/2.5 = 1800 damage instead.
As an aside, hell breath helps the higher level units since it is a % based buff, and seems to work cumulatively with other damage buffs. Plus, the damage buff of hell's breath is subject to criticals.