Quote:
Originally Posted by impy
zechnophobe, you did not mind cartoonish look of hmm4? That really put me off, i did not "feel" the game - example Phoenix looked like fat chicken, behemoth like silly monkey as far as i remember. Also income from castle was capped at 1000/turn which was bad. I liked original hmm5, expansions were a bit messy, and overcomplicated system of rage etc.
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Homm 4 didn't use cartoon style art, I'm not sure what gave you that impression. (Cartoon style art generally refers to strong colors with little detail). If anything the art was too detailed as it ended up looking a bit dirty. I really liked the more complicated hero advancement from H4.
I don't remember 1000/turn cap, which means it obviously didn't effect my opinion all that much. The number means little, it is how well balanced it is that is important.
I rather like the two expansions for H5 much better than the base game! The two expansion races were very interesting and powerful. The dwarves had uses for their resources other than to build stuff. The Dark Messiah based orcs played substantially different... and that expansion came with a 50% increase to the unit counts for each other castle. Totally worth it.
The base game (and the skill 'wheel') just didn't feel like they were quite rewarding enough to the player. You leveled up and got one of three really terrible little perks. I did like that your hero could just make a basic 'attack' on his turn though.
Overall H5 had some very slick mechanics. I really liked the time bar that showed the order of things, and that initiative effected how OFTEN something got to act during combat, not just in what order. That said, I still prefer KB, since it throws out the very flawed castle building side of the game. Castle building just gets very thin and boring when you start capturing more than one.
And if you only have one... it isn't really much of a mechanic.