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Old 04-14-2010, 05:29 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

There has been steps in games before DirectX 11 and tesselation IMO Unigine Heaven v2.0 is just a tech demo and good as that. Gauging actual game performance with it is questionable.
Sure.

What I have a problem with is e.g. walls which are flat, but seem to have alcoves in them, but you can't walk into the alcoves because they are visible features, but really (whatever that means in a game) they aren't there at all as spaces. Those exist in Oblivion for instance, and while Oblivion is great, I'd really rather those alcoves didn't appear to be there when they aren't.

Oblivion is pre dx11 I know, it's just the general idea of fake images that aren't mapped to the underlying shapes that I'm talking about, I'm not saying Oleg is even thinking of doing anything like that, I'm just saying that I personally don't like images that don't match the underlying "physical" shapes.

The forests in IL*2 are NOT what I'm talking about, they may be crap images of trees but if you run into the crap image, boy oh boy is that tree solid. The other trees which you can fly through with no damage are much more what I'm talking about, especially as in towns they're solid, but in the countryside they're typically not solid. Hopefully in SoW all the trees will be solid.
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