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Old 04-14-2010, 09:33 AM
AKA_Tenn AKA_Tenn is offline
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Quote:
Originally Posted by Codex View Post

The DX11 title really only indicates that the current version of the DirectX API has had additional features added. While SoW will use DX11 functions, it will most likely also use other DX functions that are from earlier revisions, e.g. " IDirectInput8::EnumDevices() " is a DX8 function that allows you to setup and use joysticks, and is still current in the API.
i realize this... but what im trying to get at is...

its like the reason why consoles will never beat PC's in graphics... and why games designed for a console (mainly the xbox360) will always have inferior graphics, even if ported to the PC...
the xbox360 is getting old, its way slower than modern PC's... so...

lessay a company makes a game to work on the xbox360, then they port the game to PC's (that can have insanely better specs)... the PC users are now stuck with the crappy graphics cause the game was designed to run on a slow assed machine.. but if they design a game to work on a super high end machine, then turn stuff off/lower some texture sizes so it works on that lower end machine, tho it would cost a lot more, us enthusiast PC owners might actually get to see what our machines can do....

so far most of the directx11 games were ported from console, then they slapped a few dx11 features on top...

Last edited by AKA_Tenn; 04-14-2010 at 09:43 AM.
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