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And another thing I haven't seen an answer to is that how will the performance balance be between CPU and GPU.
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There is no balance yet, almost all games are limited by the GPU when pushed to their limits. You'll get very little difference in frame rates when comparing a budget processor to an extreme processor while using the same video card.
What's really important IMO is memory bandwidth, especially on Vista / Win7 as the OS sees all memory (RAM, VRAM and Page File) as one chunck of addressed space. Hence Fast VRAM, RAM and HDD speed is important.
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it'd be nice to see a game where it was specifically designed to work with directx 11
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The DX11 title really only indicates that the current version of the DirectX API has had additional features added. While SoW will use DX11 functions, it will most likely also use other DX functions that are from earlier revisions, e.g. " IDirectInput8::EnumDevices() " is a DX8 function that allows you to setup and use joysticks, and is still current in the API.