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Old 04-12-2010, 08:13 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Join Date: Dec 2007
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Quote:
Originally Posted by Flanker35M View Post
S!

He plays on a laptop? IMO laptop is not for gaming and e decent one suitable for it costs more than my desktop machine so..laptops are good for warming your legs or be shot with shotgun

Well... I have a decent desktop system to play games, but in fact I could play IL-2 on my notebook, yes.
And currently I do have to, because by desktop PC is broken. However, I also use the notebook for working in 3DSmax and in 1C's maptools (which is the game engine indeed), so it just has to run it.

Quote:
IceFire, I know there might be some people around with very dated computers. But when SoW comes..what then? There is no progress without some compromises or even sacrifices.
Well, thats the attitude, that hardware producers wish for. You would be surprised, what in fact would be possible, if games were well programmed like in 1990. Worst example today is FSX. Contrary, good examples are maybe GuildWars (slighly outdated yet) and the Medieval: Total War series. These can be played on a medium system with full settings, AF, AA, whatever.
I cannot speak about actual games (DirecX10 or higher) on most modern systems, but I think most people in the world just still have medium systems (as the actuality of a system just change every day).
I think, hardware developer as NVidia and game developer go hand in hand to get their profit as high as possible.

I remember a competition a few years ago, where people were asked to build games with only 16bit size in total. It was astonishing, what they were able to do. Now if I render this up to the today games size (3-5GB and more), I really wish, developer would care for good programming.

So back topic... we do not have anything against cockpit repaints, as long as they are well made. But Bf109s as example need more than just repainting, remapping, remodeling is needed as well. And others are the same (i.e. P-47). As its already said, the specs are available, still you can ask us for. Generally for cockpits, stick to 256x256pxl textures, fill them well and you will stay inside the limits.
For Hs129 I even used 2-3 textures with size of 512x512pxl, which are exceptions. I decided so, because due to the shape of the cockpit, the pilots eyes are very near to some parts of it (i.e. the armor glas frame and leather protection). Modelers can do such (streching the limits), if its logical and to prefer for a decent result.

Additionally any artist should not only care for the project itself, but also for the question, how well is it matching within the game - is it still a homogeneous part of the game, or does it look rather like an exception? As example... if a player uses a repainted Fw190 cockpit, and right after he landed, he uses... stock Ju88 cockpit.. he will feel some inhomogenity.
So overdone repaints would break the games unique appearience and atmosphere.
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Last edited by EJGr.Ost_Caspar; 04-12-2010 at 08:16 AM.