Quote:
Originally Posted by AndyJWest
only if the computer power and capacity available is as well, and the time for development is infinite too. BoB is supposed to be a WWII air combat simulator, not a recreation of the entire universe, and adding 'features' that rarely get used is a misuse of finite resources. Get the basics right first, then add the gimmicks. Or even better, add more to core playability, and leave the gimmicks out altogether.
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you sound like a really depressed kind of person, and are under the illusion that you personally can try and impose limitations on oleg's "grand vision" to make it fit your limited sense of reality.
oleg already stated his persoal ambition was for players having direct control over planes, vehicles and ships. with some of his coworkers even posting about "driving tanks to london" as an eventual scenario. we also have seen/heard recently of detailed movements and articulated skeletons of the pilots, even seen one climbing in/out of a cockpit from oleg's updates.
and no that doesnt mean he wants to turn it into a 1e person shooter, that has already been clarified. but roads, vehicles, scenery will be good enough to provide a 1e person perspective from vehicles (or a walking/running pilot), so a pilot walking/moving after landing is entirely feasible at this point.
given what lockon2 has just added as a feature/option/easter-egg, it is also entirely reasonable to ask oleg how far he has added these features himself by now (close to release time)
oooo np ! thats to much to handle for AndyJWest, lets all give up everything and stick to his vision of what a flightsim should be. i suspect you even talk like neil from the young ones (cult series, probably goes right over your head)
AndyJWest's vision of the future of flightsims