Sometimes the smallest details are probably the most important.
Maybe my issue with the .303 bullet holes was that the even though the rivets have a shape and look natural (to someone who doesn't know one end of a Do-17 to the other) the bullet holes are flat and look out of place with the rest of the detail.
I wonder if they could alter the displacement mapping (bump mapping or what ever they call it) of the aircraft's skin to reflect the damage. It would mean that each aircraft woulds need its own map, but ones the damage is incorporated to it, it would take no extra resources to display the detail.
Cheers!
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