Is polished metal, with reflections, possible in the new SoW game engine?
Seeing that Direct X is now being used, and that a lot of games using it have reflections, caustics, bloom and radiosity, I make the assumption that at some point when polished Aluminum comes to the engine, that not only will it be shiny, but it could have real-time reflective properties?
Even though I now go back to a very long time ago, I still remember on the Playstation 1, racing Gran Turismo (with a 33mhz processor) the effect of reflections on the paintwork of the cars added to the believability of what you were seeing.
So, now we have Ghz processors, will we be able to see polishes aluminium with realtime reflections?
Cheers, MP
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