Map making has it's issues.
Facts are most people doing a game like IL2 aren't interested to fly for an hour (in real time) to a battle engagement location. Most users always bump up the speed between waypoints now.
Mission Builders will tell you that players want to engage in combat at most within 15 minutes, and prefer less time.
Staying true to maps is almost... not necessary. IL2 are not like a MSFT or XPlane flight simulation. Flight simulation is altogether different. Navigating from location to location and flying charts is a big part of the flight simulation experience.
Map builders don't take away from the experience for air combat type players with smaller maps. Look at Online maps as a good example.
Staying true to real world dimensions should not be a factor for IL2 and air combat games. There should be enough distance on maps for an immersive feel, but beyond that real distances shouldn't be a factor.
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