That error came with the English localization and I'm aware of it. I first thought I could fix it in the e6q.txt file but failed. Then I forgot about it. But since you now brought it up I've made a replace function and will add it to the next version of the patch. The code is already done, just need time to test it is all. Mebbe someone else has time to do that? I'm far to busy with missions for the new project.
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