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Old 03-31-2010, 03:25 PM
R@S R@S is offline
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Join Date: Apr 2009
Posts: 560
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Balaclavas are possible to add, but it requires a lot of work. You'd need to go into every actors\monsters\*.azp pack for all the RPC's, 30 girable mercs and 6 for the payer models. There you'd have to add the head models in the description file. I'm not planning to do it, my time is limited and I have other things more pressing.

Uniforms are the same, unless you alter the already existing ones. The it would be a matter of opening up the Pack0.azp and find the TGA/DDS file that are for that uniform model. I'm not that good at texturing and won't do it myself. But if anyone feels like doing it I'll try to help as best I can.

I've been trying to make NPC's unconscious in the scripts but have failed. If I find a way, having stun weapons could be possible.

Knife kills(instant kills) can be done by scripting, I think. I never tried it, but the user functions that would be needed are there. You'd only have to add a check to see which kind of weapons was used to kill an NPC and then force kill that character.

Enemy inventories can be changed with the built-in inventory editor. Just set the load-outs to appear a few CGL's after they turn up in shops. I think it would unbalance the game a bit, but that's just my humble opinion.
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