Quote:
Originally Posted by Flanker35M
S!
Tesselation eats resources and do you want that?  I think a flight sim needs a good terrain, but less technical gimmicks like tesselation as buildings are really secondary. Do you really note if a house is tesselated or not when flying at combat altitude or when whizzing by at low alt trying to shake that bogey?
As an effect it is nice, but IMO should be used with caution, to add to the game not just be everywhere even not needed. It is good to see that DirectX 11 has features, but not many titles even today utilize fully even the older DirectX features  ATI released now also full support for OpengGL 4.0 which has a lot of new features so definitely interesting times ahead.
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I've just read that the latest tessellation API (?) isn't really all that visually impressive for the hit it imposes, so I concede your point. I also concede that DX11 may not offer huge improvements over DX10 for gamers either (except maybe impressively exploding bombers, cloud densities, and that fine mist of blood drawn by an explosive cannon shell which has traumatically removed a pilot's arm). As for OpenGL4.0, I'd love to see some combat flight sim use it. I always preferred running IL2 in Opengl versus DirectX.
I'm speaking to you all with a bucket over my head. I just read another review of Nvidia's new cards, and it's another reason to save a few bucks and get an ATI card. I so wanted to have a reason to buy a GTX470. It seems the only reason to buy that card now is to add a little to the coffers of the local utility company.
Flyby out