Quote:
Originally Posted by Zechnophobe
Also, seems odd to refer to 'homm3' as the original, when even of the HOMM line it is clearly the third installment heh. I don't recall rushing gremlins either, but it has been a LONG time since I played that game.
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here we go then..
original hmm3 refers to first instalment in homm3 series, can't remember the name, before armageddon's blade and shadow of death expansion packs came out. these expansion packs removed this wizard's exploit, where especially with solmyr (remember him? - chain lightning) creeping was piece of cake even on impossible difficulty.
Gremlin rush strategy: wizards had superbly easy access to shooting unit. For 1000 coins and no resources you upgraded gremlin tower, which was doable on the first turn. Recruited wizard heroes (either new or retreating from battle) had cca 70 unupgraded gremlins in their starting army. Before expansions came out you could recruit unlimited number of heroes and they all would have cca 70 gremlins. So what you did on your first game turn was buy 3-4 heroes, upgrade gremlins a you had straight away 300 shooters. creeping was done the following way: split gremlins in two groups and 5x 1-2 gargoyles for their protection, off you go.
Later expansions lowered starting number of gremlins to 30-40, and after hiring first two heroes, new offered heroes in tavern for hiring had only one unit, which eliminated this strategy.
I played hmm3 for good few years, really good times. Anybody played Vengeance is mine map from Andrew Tanzi?