Thread: Modding SW3?
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  #103  
Old 03-25-2010, 10:06 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Rastix View Post
Yep, it's hardcoded. But you can replace existing abilities by your own
If XMLSchema was not hardcoded, than I could have actually pulled it off. With exception of that it worked perfectly.

Actually, you can get around things by adding levels to abilities. For example, I added a level '5' to the Berserk spawn that summons 6 Elite berserk fighters, and made a new special ability for it. This allows me to add different summons without affecting the other character's abilities.
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