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Old 03-24-2010, 07:46 PM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
Location: Sweden
Posts: 309
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Quote:
Originally Posted by Viikate View Post
There are many things that would be nice to randomize, but this is problematic online. If each client calculates some thing, the random factor would need to be synchronized over the net.
A packet that includes the seed for randomization, thereby syncing it for all, perhaps? Or let server handle ship bomb/torpedo damage? The delay involved when hitting a ship would not too unrealistic.