New mod idea - post your interest and ideas
Hey y'all
The Blue Sun Mod is almost done and I fear the abstinence I'll get once it's done, so Dodger Bullet and I have started talking about the next project. Here's the basic idea:
It will be very similar to Reloaded, but using the 7.62 maps and weapons from BSM. The mod will be for those of us that wants instant action and only have a few hours now and then to play.
We haven't decided if it'll be linear or if the player should be able to choose which map/ mission to play. Here's some ideas for missions I know the source code could handle:
- Rescue hostage before time runs out.
- Defuse bomb before time runs out
- Capture the flag
- Kill 'em all/survive
- Kill target, but no others
There are more things that can be done within the code limitations, so feel free to offer suggestions.
The good thing about this is that the game will be more stable, it'll not be as sluggish as the vanilla since the player wont do the badly coded missions from that.(I'm thinking of the random missions which are quite badly written and leaves some stuff in the memory. I haven't bothered fixing it, it would be to a great task for someone with my limited skills)
We could use one map as base, where the player could collect weapons and stuff from fallen enemies and he could hire the mercs he wants.
We could have a trader there, selling all things from the start, but the player needs to do missions to get money for them.
Is it just me and Dodger that would like to play something like this or are there others?
Edit:
How about having the player choose between 3-5 skills after every mission, the skills depending on type of mission. The player gets to choose from, let's say five skills, and get a 5 point bump in the skill the chooses. That way the player could customize the character in a more controllable fashion.
Last edited by R@S; 03-24-2010 at 07:15 PM.
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