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Old 03-24-2010, 01:59 PM
Dr. Laplace Dr. Laplace is offline
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Join Date: Aug 2009
Location: Guadalajara, México.
Posts: 27
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Quote:
Originally Posted by winny View Post
Next question would be..

Do the planes in game react to your movements in the way you'd expect them to? Or do you have to adjust to being a 'flight sim pilot'?

I used to be a pilot.

No, they don't react the way I would expect (even on sim mode) and that has me confused sometimes. Flight simulators have the risk of making you a nervous pilot because you tend to correct for a lot of things that normally you would not. For instance, the p-factor yaw effect on the game is greatly exaggerated and I find myself fiddling around with the trim to adjust constantly. The "ground effect" is also exaggerated. If these things are not exaggerations then it's a "flight sim" thing, because in real life I was not as conscious of them. I mean, you do integrate them to your flying but you are not constantly thinking "ground effect kicked in".

Wake turbulence is not modded in...
The typical shake and shudder before a stall is not there...

Reading my comment I forgot to add about the torque effect on the plane: let's say that you are on a turn, pulling g at corner speed. If you engage the WEP I would expect a roll force on the aircraft large enough to make me compensate during the turn. In BoP I find that this effect is present on some planes and in some it's not.

I am a zoom and boomer mostly and thus I am always thinking in terms of 'how fast can I dive and still be master of my plane'. In BoP compressibility and the Vnc (never exceed speed) are underrated so much that you can approach the speed of sound on a dive and still be able to pull out of the dive.

Last edited by Dr. Laplace; 03-24-2010 at 02:08 PM.
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