Quote:
Originally Posted by Nanaki
The game does not tell you this, but look at the pilot icons of your docked fighters, you should notice a button that has two downward facing arrows. Clicking on that will launch that fighter and only that fighter.
That is a holdover from Star Wolves 1, when fighters were unable to jump through gates (although that rule has been violated in Star Wolves 2 and 3 so many times that it is pretty much retconned out of the universe). Although if anything I prefer having all my fighters docked before jumping into a fight, so that my mothership can absorb the initial missilespam and keep all my enemies distracted...
But than again, my mothership is a 12000 health, 7500 shield monster that can shrug off an entire fleet bearing down on it.
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well, thanks for the tips, it is much better now, besides, "B" is the hot key for mothership bay, althouth there is no indication.
the other thing, i think i'm pretty early in the game, so the mothership is not so good in fighting. and, i always mount a better radar in one fighter, to save valuable system slots for mothership, so i need to keep the scout out as long as possible.