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Old 03-08-2010, 02:05 PM
pavned pavned is offline
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Quote:
Originally Posted by Zechnophobe View Post
Let me elucidate on crit % real quick, in case it wasn't obvious. Each unit, when doing a retaliation or normal attack has a chance to get a critical hit for additional damage. This total damage of a crit is equal to 150% of the upper number on the units damage range. For instance, a fire spider that does 4-5 damage will crit for 7.5 damage.

Just like how you can take an average on the base damage (4-5 averages to 4.5) you can also factor into that average the potential crit damage. A firespider has a crit rate of 15% (If I remember correctly). So it has a 15% chance to go from 4.5, to 7.5 damage. Or, to state it better, a 15% chance to do 3 more damage on average. So we'll simply add that into the average, and say it does .15*3+4.5 damage, or 4.95 damage on average.

That is the number you should use before doing your attack vs defense calculations. Since some untis (dryads) do crits very rarely (5% of the time) and others(bears) very often (25% of the time) it is a non trivial calculation.

Note that I quoted the exact damage and crit rates above off the top of my head, and could be wrong on the particulars, though I am sure of the process.
I haven't consider crit chance, is there any match-up you think they'll be ending differently if crit factor would be consider?

I can calculate the outcome if so.

About further calculations, what is the % of creatures summoned for the "summon2" spell used by the units with summoning ability? Cause for the second half of the table there's some summoner and I'm stuck!
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