Love the update- the physics of the aerials looks astonishing- well done.
Will details like this be able to be turned off for lower spec systems?
Are they tightly integrated into the physics of game and have an effect on the function of the object? (An example might be a bomb crater causes a wheel strut to snap making the vehicle get stuck)
Are all such details coded to run through the CPU or are they offloaded to the GPU, using physix (or similar for other non-invidia cards)?
I was gobsmacked when i first saw the layers of detail in Il2- i am getting a sense from the development updates you've posted so far that the layers in this may be similar to taking the red pill in the Matrix!!!!
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