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Old 03-07-2010, 04:40 AM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
Location: Sweden
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Quote:
Originally Posted by AdMan View Post
[...] If you use the cockpit like it's a real cockpit it can severely hamper gameplay to have your vision be at the mercy of virtual pilot animations
I understand completely and with all your reasons and preferences, and consider them valid concerns. In your rudder pedal example, I do not think it would be any difference if you had the body rendered as well - assuming it moved to push the rudder pedals. The knees would move up and down as they bend or straighten out when pushing pedals, and the feet themselves would often also be clearly visible in the frame of the pedals. The control column position would be easier to judge because we get additional reference points (its position compared to the legs of the pilot).

Not many things can be placed in such a way as to make them completely obscured by the pilot, because the pilot had almost no room to move anything in reality either. Strapped tight in a bucket seat, feet attached to pedals, not much room.

The G940 has a hand sensor.. I wish that could be used with animation. I.e. take my hand off the stick and it is fully visible in the cockpit

Oleg does not consider it important (even if I do) and will not bother with it because of the work it would take from the team to do it 'well'. I read this on the forums before. But it is possible, and if it is possible, it must come in a simulator as significant as this sooner or later. Big opportunity for third party devs.
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