Quote:
Originally Posted by MikkOwl
The body parts, and the controllers we have, are not in the correct position. I have to significantly look away from my view screen in order to see myself interacting with the controllers (and even then it is hard to see due to the vast illumination difference). But my monitor is rather large (if I sit close to it); and with headtracking, it's a bit like wearing a VR display - except when I look down to my legs I am a ghost, and controls are moving on their own.
In the past when I have done sim-racing, I have been able to put the steering wheel on the desk in front of the monitor in such a way that it merges with the virtual cockpit. I would then, obviously, disable the rendering of the in-game wheel as it serves no purpose at all and I would just be seeing double.
I find wearing far-too-hot gloves (and purchasing them to begin with) and the other things you suggested to be a lot of hassle as well as doing nothing to correct the missing pieces in the cockpit.
I understand what you are saying if you see the aircraft as something to look at, as if admiring a plastic scale model kit. I see it as that, sometimes, but when flying, I would expect that a pilot would not find that they looked transparent, and neither do I want to experience that. Part of the cockpit is missing.
EDIT: I am sure they will allow people to turn it off. It has almost always been the case in the past. Operation Flashpoint, Armed Assault, and Armed Assault 2 did not allow making anything transparent, but I have yet to hear of a flight sim that did not allow it. BlackShark allows it, for example.
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I do see it as a model (although not plastic) but beyond that I like to see the mechanisms of all cockpit parts as well as use the markings as you actually would to make sure they are set in the correct position. Also to make sure my gaming components are working, centered, etc. If I give a little rudder I want to be able to look down at the cockpit pedals to make sure they are corresponding, same with throttle, supercharger, etc. Cockpits are so cramped even when operating these components in real life you sometimes have to move your arm or eyeball around your own bodyparts or peak back to double check you are where you want to be, in a scale modeled cockpit with pilot your not going to see much more than heavily clothed knees, hands and elbows, even the stick is mostly burried in your crotch [no homo]. If you use the cockpit like it's a real cockpit it can severely hamper gameplay to have your vision be at the mercy of virtual pilot animations