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Originally Posted by ElAurens
Please do remember that none of the aircraft in the sim can appraoch their real world range/endurance numbers as it is, even at 100% fuel load. Do you want ot give the Bf 109s only 15 min of fuel even at 100% load?
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The real E-series without using additional fuel could fly over an hour. The rest of them similar, without using drop tanks. How different are the numbers in the game when flying with closed radiator and crusing speed/RPM?
15 minutes would suggest running a multiplier of 0.25 on fuel consumption - without using drop tanks (and assuming it does not significantly differ from the real version). A bit too short.
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The problem is not the aircraft, or the tiny maps, it's the fact that this is not WW2, nor is it real life. This is something we do for fun, because we enjoy it. NO one is really going to fly for 4 hours to do 30 seconds of combat. Who has the time for that?
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There was a problem - limited time/patience etc. It was solved by altering the maps. Not bad. But that messed up another aspect of the simulation - fuel and aircraft balance was vastly distorted. In general, a simulator tends to strive to be able to provide simulation of something. This can be tweaked back to suit people who don't want simulation if it is a simulation that can cater for numerous preferences.
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Enforcing your distored reality on everyone only will lead to an empty server.
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First of all, servers are privately owned and administered. They force nothing on anyone. Participation is voluntary. They set their rules. Secondly, is the following reality, or is it distorted reality?
Helmet Mounted Display with following projection abilities:
- Instant, 100% accurate damage assessment system
- Precision range-finder
- Friend-or-Foe identification system
- Target box
- Aircraft System status and Instrument readings
- Fuselage mounted array of cameras, processed and projected over the cockpit, giving the ability to see through the cockpit.
- External, invisible ultra-maneuverability capable remote controlled UAV with live image feed transmission.
Furthermore:
- Mind control/telepathy link between crew members in aircraft.
- Any percievable mishmash of aircraft, markings and load-outs in any percievable scenario.
- The front and its airfield being 30-90km apart.
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When aircraft in the sim are exposed as being poorly modeled, eveyone goes ballistic and demands a fix, yet now you propose a totally unrelistic solution, accelerated fuel burn, to a non-problem.
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The problem exists. It is described and well defined. You do not care about this problem, just like plenty of people do not care about the list of reality/unreality I supplied above, or a 13.5g airframe tolerance to G-forces and so on. If you do not care about the problem, I would not expect you to care about an optional solution for those who consider it a problem. Just like I don't care about supplying see-through cockpits as I don't see the lack of such as a problem to begin with. But regardless of what you and I think, we can both see that other people do care about problems. Or just want to customise their experience the way they enjoy it the most.
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You cannot re-create WW2. You can't. Nor can you enforce your ideas of what is "proper". It doesn't work. It's been tried over and over again on countless now dead servers, and by guys like me that got all caught up in uber realism at the expense of enjoyable play.
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I very clearly said I requested it as an option, not a hard-coded alteration.
And this not being WW2? You cannot be serious. So it is not WW2, what does that suggest of any relevance to anything? These are not real planes either. The bullets, the cannon shells, the G-forces on the virtual pilot - it's not real. We are not pilots. Why would anyone want to fly planes that simulate the behaviour of those of WW2? Or be able to black out from the G-forces? Why have limited ammo as an option at all? I mean, come on, that is really a silly argument. I think "whatever floats your boat" applies here. Realistic simulation of aircraft and the scenarios they often found themselves in floats my boat. 4 hour flights to target and back does not float my boat, but dealing with that (in the way that we usually see) causes my boat to float less well as a consequence. And therefore, my request.
EDIT (And edited again!: The 'focused on uber realism at the lack of fun play' argument works exactly the same against your own beliefs as it does to mine. I am proposing making an aspect of aircraft engine modeling adjustable to be less realistic for the sake of fun (beacuse I feel it is more realistic/immersive in that way as a net result). Both of us already axed realistic flight times because it was very impractical and tedious. Imagine if someone told you that axing landings and take-offs is good because it's more fun and landings are boring and impractical, taking away from the dogfight action. I am guessing you don't agree with that statement, and neither do I. And then you would get accused of not knowing what fun is, yearning for realism at any cost and how that is nonsense.