Okay, not shortly after writing the last post, I've found a way to continue this mission.
It seems there is a bug in the mission script, which causes script processing to stop, so no further events are processed. (*)
To fix this, you need to edit the mission's script - do so at your own risk, make a backup of all files you change, don't blame me, if anything goes wrong
Fix: - Fire up your favorite plain text editor (windows notepad will do fine)
- In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.sc ript' with the text editor. (don't forget to make a backup of this file).
- Search for "ship_uel1:SetGodMode();" (without the quotes)
- Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
- Save the modified file
- Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).
- Enjoy

May I say *wow* on how the mission continued
(*): Detailed explanation (can be safely ignored):
Quote:
If you look at the script it is clear which parts run correctly and which don't.
Code:
[...]
--info:top=630,left=80,allvis=0;
function Uel_ComeOn()
CreatePortalGlow(mothership:GetPosition()+Vector3(-60, 0, -60), Vector3(0.5, 0, 0.5), 5);
NewFlight("Uel_Group", "uel1", "Manticore_ino1", "Uel", mothership:GetPosition()+Vector3(-58, 0, -58), Vector3(0.5, 0, 0.5));
ship_uel1_1:SetGodMode();
NewInocoFlight("Uel_Group", "uel2", mothership:GetPosition()+Vector3(-58, 20, -58), 1, 16, Vector3(0.5, 0, 0.5));
NewInocoFlight("Uel_Group", "uel3", mothership:GetPosition()+Vector3(-66, -15, -50), 1, 16, Vector3(0.5, 0, 0.5));
NewInocoFlight("Uel_Group", "uel4", mothership:GetPosition()+Vector3(-50, -15, -66), 1, 16, Vector3(0.5, 0, 0.5));
flight_uel2:Escort(ship_uel1_1);
flight_uel3:Escort(ship_uel1_1);
flight_uel4:Escort(ship_uel1_1);
Timer_Seq(5,Uel_Dialog);
end;
[...]
- Jump animation *check*
- Manticore appearance *check*
- Invulnerability for Mantocore *fail* (can force attack and damage)
- New flight of fighters #1 *fail*
- New flight of fighters #2 *fail*
- New flight of fighters #3 *fail*
- Escort mode for fighters #1 *fail*
- Escort mode for fighters #2 *fail*
- Escort mode for fighters #3 *fail*
- New dialog trigger in X seconds *fail*
Excercise for the interested party: find the line from where things stop working
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Last edited by Docvang; 03-05-2010 at 12:16 PM.
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