Quote:
Originally Posted by MikkOwl
1. Having fun doing it and beiI use a program called "Shoot" for Windows sometimes, that can recognize my speech (very accurate and fast!), and I use it to talk to the AI in IL-2. It is a bit complicated to set up with all the keypresses needed, but I managed to make it so fast that it is impossible to see the HUD radio stuff appear (realistic). I think that a native feature in IL-2 to support speech recognition would be a good idea for many reasons, including for third party expansions etc. For civilian flying too. There is a lot of possibilities for anyone developing the AI speech and pilot speech interaction using such a feature. Native is better than external. And this is an area that has very little development in the game world, developers just didn't care about developing and using it.
2. EDIIIIIT: Some things would make speech interaction much easier and useful (here are suggestions).
1. Logic to permit someone to be talking only to one other plane (selection basically, other AI ignore the commands). This way it is possible to keep closer communication with a single wingman or leader. Naming another aircraft or the group makes them listen to commands again.
2. Related to 1, tell the other pilot to execute basic maneuvers like "break left/up/down/right" or "tach weave". Wingman tactics benefit a lot.
3. Be able to use numbers to tell them more specific things. Like altitude, heading, speed, the direction of a contact, how many contacts, the range at which to open fire (just examples of possible uses). This is impractical for typing but not a problem for speech recognition.
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1. We had the very first in the word own game with the speech recognition build in game driver. With the training it was working 100%. Used for voice control of weapon, like on some soviet aircraft of 70-80th (MiG 25 had it for example)
The game, except not so modern for that time Engine (better than Duke 3D but worse than Quake II, had a lot of innovations, that never had before. Some features like two hands weapon control, fancy weapon, etc - was copied later by other developers.
My game simply was born too early... (except 3D engine and used DOS OS).
The game called Madspace and released in 1997. Currently I found just one english language source that describing other features of the game (12 years ago):
http://www.stereo3d.com/madspace.htm
Original box of the game was looking:
http://www.old-games.ru/games/M/mads...pace_cover.jpg
2. We did many new commands... especially when you now can command up to 40 aircraft at once. Or separatelly...
the structure of commands we tried to keep as more as possible close to IL-2 structure. - more easy to learn. Also we add there new features (for example like typing altitude

).