Quote:
Originally Posted by MikkOwl
Head tracking does make things less stable if using them to aim at stuff with. The mouse might be OK (but it moves by itself when using force feedback on the same table!), but it is also affected by the headtracking movement.
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Quote:
Originally Posted by WhiteSnake
especialy if your using TrackIR because the view moves with your head so you have to chase the Switch you want to klick around the screen
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This can be solved by making the mouse independent of view, if only developers would consider it. If I put mouse on a button and then look around, as long as I don't touch the mouse, it should remain over that same button. This way it is more like a real human hand that can be positioned in cockpit and turning head should never ever ever move hand! Then no problem with unstable view.