Anton said that the patch fixes the screen tearing as long as it's not at the expense of frame rate. So it is better, but still occurs - especially in cockpit view.
If anyone's interested, screen tearing occurs when the software doesn't sync it's render with the display update (i.e. TV/VDU). So if it does sync to avoid tearing, but the update of game data and geometry exceeds the screen refresh rate, you have two choices: render as soon as possible with tearing or wait for the next vblank. BoP opts for the first option, while the second option will give a noticeable drop in framerate. Especially if there is a persistent load on the update over several frames.
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