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Old 02-27-2010, 07:06 AM
MikkOwl MikkOwl is offline
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Location: Sweden
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Quote:
you are slightly missing my point, it is this:

for ex, when the hurrican pilot is in his cockpit flying around believing he is alone in the air, and suddenly
- some bang noises and a physical jolt (depending if large shell or small caliber hit, there might be little jolt or noise other then like rocks falling on a tin roof)
- his aircraft continues flying (so no major damage, and pilot initially unsure of what the jolt or sound was, or what it did to his aircraft)
- he feels liguid sprayed on his face and clothing
- strong smell of fuel
- no fire

there, in 5 sec the pilot know exactly what happened, how serious and threatening it is to him, and because of training knows his basic options and risks, and procedures to either evade (escape from cockpit), or reduce physical risk (put goggles on if not allready, close jacket, hand on canopy opening etc...). so how do you convey the same information to the virtual pilot sitting in his living room behind a monitor in the same 5 sec ? blurring some vision and making the pilot cough just doesnt convey the same information, especially since the same type of reaction could be from smoke or even glycol leaking into the cockpit and affecting the pilot (oks, not exactly the same, but you catch my meaning)
I don't know the differences in how glycol and petrol affects the senses, so something should be done to distinguish them if there should be a noticable difference.

A principle can be followed in most cases however: if one sense cannot be simulated but others are enough to convey the same information adequately, then nothing more is necessary. But if it is not enough to convey the information, then exaggerating some of the other simulated senses can compensate for the loss of one sense.

Using text to spell it out should be seen as a failiure, only to be used as a last resort. For if it was not, then why do we even try to simulate anything, could just write everything with text instead.

If text is used, I would like it to at least limit itself to only replacing the lost sense. In IL-2, we have an instant "FUEL LEAK" 10 millisecond after a leak begins. If we talk about fuel leak into cockpit it would be better to just have, after several seconds "You smell gasoline" appear in an elegant way.

Quote:
for a leak in oxygen, or sudden or gradual oxygen loss in supply to the pilot, the time delay in real life could vary from 30 sec to many minutes (particularly in a gradually climbing aircraft which might take several minutes) so the problem is, for events like low oxygen, fuel leak into cockpit etc.. we need a way to convey the same information a real pilot has in the same time delay , other then using some "non real" messages onscreen or "virtual visual clue's" in the game to SIMULATE this pilot information i dont think it is possible to have our virtual pilots behave in the same way a real pilot experiencing a real life event would.

for those that dont like the idea or dont understand the concept, give them an on/off option in the preferences and they can fly around in a sensory deprived virtual space to their hearts content.
Cannot be 100% accurate, but can be a fair approximation. Just like anything else in simulators. Using the principle I mentioned above, as long as there is enough information, through the senses that can be simulated (sight, hearing, vibrations), or by exaggerating some of the information, in the same time that a real pilot would notice similar things; it is a good simulation of reality.

Your suggestion of spelling out exactly what is going on is the opposite of what you are concerned about - flying sensory enhanced, much better than real pilots. The 'symptoms' of something is then instead a line of text, impossible to miss, telling us what is happening, and we can respond like a pro and notice and diagnose the problems every time because we don't have to check for any symptoms at all. The same problem as with IL-2's hud log spelling out status about all the systems even though we already have information similar to a real pilot, even if it is not easy to diagnose problems easily (just like real life is difficult).
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