Quote:
Originally Posted by nuklhed808
...then this will make you laugh: About a week ago I was invited to play in another sim match. There were 7 players, and MIRGERVIN and cep34 insisted on a 2 vs 5 battle. Well, once the game started someone said he didn't know why those two wanted it that way, after all, he said, "they are good but not that good." Long story short, the question of "good" was answered when the final score was something like 15 to 2, with MIRGERVIN and cep getting the 15.
By the way, thanks for the flying tips...
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Well, the implication was that you bring a good wingman, or one you can work well with. Actually, Mirgervin and cep prove my point - even more so doing it against the odds.
Usually, with a wingman, you stay in position with each other so that if the engaged fighter loses the advantage, the wing comes in and gives the bandit something to think about while the other fighter goes back to a supporting role. Essentially, two could keep jumping in and swapping out to keep the bandit continually on the defensive. It's a bit more complicated in practice, but that's the bare-bones of it.
Sometimes, more desperate measures work, but your wingman may not exactly thank you for it back at the O-club. For example, I was in a little guns match in Over-G Fighters. My wing and I were in F-14s against a single F-15. Now, the F-14 is a solid jet in that game, but the F-15 has a clear performance advantage - light weight with big engines, and the ability to pull +9Gs till the sun goes down versus the F-14's heavy weight with big engines and +6.5Gs. Whether or not the Tomcat is fairly represented considering the Eagle's performance (it isn't) is a topic for another day.
So, we hit the merge, dogfighting happened, etc., etc. Eventually, I get a little spit out of the fight, the 15 turns in on my wingman and he goes defensive. Thinking quickly, I decided to start calling my wingman's turns to help him evade, but more so to help me re-engage and saddle up on the F-15. So, essentially, I staked my ability to have my wingman maneuver the bandit into my sights and my ability to hit what I was shooting at against my wingman's ass. I figured, as long as I could make it happen fast, I could either get the bandit to break off or kill him because he was so intent on my wingman.
Long and the short of it, I had my wing drag the bandit into a firing position for me, and I nailed the bastard. It was actually a pretty beautiful thing. I did my best to help my wing reverse as the bandit overshot him, so by following my instructions, I flew my wingman into a scissors with the bandit while I closed for a shot. So, I was really trying my best to not get my wingman shot. It all worked out in the end. My wing was pretty impressed (at least at first) and asked how I knew when to call his turns for his defense. When I confessed that it was more intended to help me get a kill shot on the bandit (but by doing that, save his pink hide) the sentiment he expressed was more along the lines of "Good thing you didn't miss."